Maker, thinker and teacher practicing user experience and interaction design for over decade. Intensely curious. High tolerance for volatility, uncertainty and ambiguity. Able to teach complex theories, skills and methods to students through an experential technique that balances play with purpose. Comfortable working with tools, pixels and code. Champion of user experience over developmental ease.
Adept in crafting persona-based, scenario-driven interactions founded in discoveries from user-centered research. Skilled in observation, inquiry, and ethnographic research. Capable of rendering complex hierarchies of information into approachable, human-friendly structures. Able to quickly develop and test interactive prototypes and mockups.
Maintains a solid understanding of form, behavior, and aesthetics. Deeply interested in human/object relationships. Cognizant of the impact of human factors, ergonomics, and usability. Familiar with the dynamic nature of manufacturability, marketing, and engineering associated with the development of consumer products.
Trained in leading constructive critiques. Motivates students to learn through playing, making, and accepting failure. Exhibits an ability to quickly improvise and empathize with different viewpoints and worldviews.
Approaches problem solving iteratively through a process of experimentation, documentation and analysis. Able to decompose complex systems into tangible elements without losing sight of the whole. Acutely aware of feeling and intuition.
|1983||Born in Birmingham, Alabama|
|1999||First job, computer programming|
|2001-02||Studied computer science|
|2003||Worked in a power plant|
|2004-05||Bachelor of Environmental Design @ Auburn University|
|2005-07||Master of Industrial Design @ Auburn University|
|2006||Graduate fellowship, made braille graphics|
|2007-10||Lead Interaction Designer @ Revelation|
|2010||Artist-in-residence @ monome|
|2011||Launched mlrv 2.0|
|2011||Domeraising project @ Makerbot|
|2012||Adjunct Professor @ James Madison University|
|2012-14||Director of Design @ Slope.io|
|2012-14||Professor of Industrial/Interaction Design @ SCAD|
|2009||Design Indaba "The Bespoke Comeback"|
|2011||New York Times "3-D Art for All: Ready to Print"|
|2011||Core77 "Curiosity Club Q+A with Michael Felix of EFFALO"|
|2014||Gestalten Press "Printing Things"|