Michael Felix Design Scientist

mfelix@objcts.com · CV · twitter · tumblr

PROFILE

Michael Felix is a Design Scientist working within the fields of Interaction, Industrial, and Service design. His interests lie more within the development of living systems over static images and pre-visualized concepts designed for aesthetics alone. This focus has grown from his attraction toward emergent processes - specifically the study of ecological systems and their effectiveness in gradually unfolding order and function. Through his work, he seeks to apply a similar living process towards the deployment of expressive frameworks that evolve form and behavior as a result of local context.

SKILLS

  • Interaction Design

    Adept in crafting persona-based, scenario-driven interactions founded in discoveries from user-centered research. Skilled in observation, inquiry, and ethnographic research. Capable of rendering complex hierarchies of information into approachable, human-friendly structures. Able to quickly develop and test interactive prototypes and mockups. Champion of user experience over developmental ease.

  • Industrial Design

    Maintains a solid understanding of form, behavior, and aesthetics. Deeply interested in human/object relationships. Cognizant of the impact of human factors, ergonomics, and usability. Familiar with the dynamic nature of manufacturability, marketing, and engineering associated with the development of consumer products.

  • Teaching

    Able to teach complex theories, skills, methods and ideas to students from a variety of ages and backgrounds. Trained in leading constructive critiques. Motivates students to learn through playing, making, and accepting failure. Exhibits an ability to quickly improvise and empathize with different viewpoints and worldviews.

  • Making

    Comfortable working with tools, pixels, and code. Able to transpose sketches and diagrams into functioning objects and systems. Fluent in HTML, CSS, Javascript, PHP, Ruby, C++. Experienced with using Arudino microcontrollers and sensors to create robots, interfaces and dynamic environments. Knowledgeable fabricator, skilled in 3d-printing and CNC processes.

  • Systems Thinking

    Intensely curious. Approaches problem solving iteratively through a process of experimentation, documentation and analysis. High tolerance for volatility, uncertainty and ambiguity. Able to decompose complex systems into tangible elements without losing sight of the whole. Acutely aware of feeling and intuition.

INTERESTS

Present research interests center around the application of sound as a medium for conveying data and the utilization of extrapersonal space as a canvas for conducting human/computer interaction. Maintains an interest in parametrically-generated spaceframe systems for the fabrication of geodesic domes and nature-inspired forms. Records and performs electronic music under the % (pronounced owner/operator) moniker.

BIOGRAPHY

1983 Born in Birmingham, Alabama
1999 First job, programming software
2001-02 Studied computer science
2003 Worked in a power plant
2004-05 Bachelor of Environmental Design @ Auburn University
2005-07 Master of Industrial Design @ Auburn University
2006 Graduate Fellowship, made braille graphics
2007 Arrived in Portland, Oregon
2007-10 Lead Interaction Designer @ Revelation
2008 Founded EFFALO
2008 Co-founded /parallelogram/
2010 Launched Velosynth Kickstarter
2010 Artist-in-residence @ monome in Delhi, New York
2010 Launched MAKERFACTORY
2011 Arrived in Brooklyn, New York
2011 Released mlrv 2.0
2011 Domeraising project @ Makerbot
2011 Launched Domekit.cc Kickstarter
2011 Arrived in Asheville, North Carolina
2012 Adjunct Professor @ James Madison University
2012 Director of Design/Build @ Slope.io
2012 Arrived in Savannah, GA
2012 Professor of Industrial/Interaction Design @ SCAD

PRESS

Portfolio

monome.org

2013 · visit website →

Interaction design for an interface manufacturer in Delhi, New York. Mashed together content, documentation and discussion platforms for an improved community experience.

tomentosa records

2012 · visit website →

Interaction design for an independent distro located in Asheville, North Carolina specializing in hard-to-find tapes, cds, and vinyl recordings. Designed, prototyped, and delivered a commerce experience on top of a Wordpress backend.

Slope.io

2012, Director of Design/Build

Service and Interaction Design for a marketplace analytics startup targeted at Amazon Merchants. Developed branding and visual identity. Conducted user-centered research, testing, and customer support. Implemented designs into code. Administered servers, databases, and backend systems.

Domekit.cc

2011 · visit website →

$5400 in crowdsourced captial raised towards the development of open-sourced parametric software tools and self-adjusting connector systems for building geodesic domes. Delivered dome kits to individuals and educational institutions. Managed the production of over 700 individual 3d-printed parts.

mlrv 2

2011 · visit website →

mlrv is a software instrument for grid-based music controllers (like the monome, livid ohm/block, novation launchpad, etc). The software allows a sound file or live recording to be mapped across each row and assigned a triggering behavior. a refactoring of brian crabtree's original mlr, extended in collaboration with Trent Gill.

MAKERFACTORY

2010 · design process →   visit website →

A free service for connecting the emerging network of localized fabrication technologies with people who need stuff 3d printed, CNC'ed, or otherwise made. In a Craigslist-style fashion, requests for making services can be posted and replied to for a maximum of three weeks.

Velosynth

2010 · design process →   visit website →

$1600 in crowdsourced captial raised towards the development of a bicycle-mounted interaction synthesizer that translates motion into sound. Received honorable mention for "Best Small Project" at the 2010 Kickstarter Awards.

Revelation

2007-2010, Lead Interaction Designer · visit website →

Guided the user research and iterative design process behind a complete redesign of the company's existing online qualitative research platform. Built and tested interactive prototypes. Formulated a process for integrating design into an agile development workflow. Created a brand identity and visual style through an array of interactive, exhibit, and print-based projects.

Experimental Work

Datamelody

2011

A tiny solar-powered computer audiates a stream of temperature and light information into a datamelody.

object Object

2010, with Max Ogden

The sounds of a 3d printer are captured and paired with live drums. As an object is printed, its form is recontextualized into sound-geometry.


Wiggle

2011, with Andrew Kurtz, Dave Merrill, Ezra Spier

A motion-controlled synthesizer that recontextualizes movement into audio feedback

Blips

2011, with Andrew Kurtz, Ezra Spier

A proof of concept using a hall effect sensor, spoke-attached magnet and synthesizer that makes a blip each for each wheel rotation.


Doorway computer

2010

Proximity-based doorway entry system, iteratively prototyped in three phases using an Arduino microcontroller, RFID reader, and servo.

Accelerometer to sound

2010

An accelerometer modulates a 4093-based oscillator through a 5206 digital potentiometer controlled with an Arduino microcontroller.


SSSPS

2009

Process documentation for a self-sufficient solar power system that steps 12V down to 5V for microcontroller usage via a 7805 regulator.

Choosing device

2008

Pressing the button generates a decision, visualized as a blue and green light. Any scenario can be applied, for instance deciding where to go to lunch.


Tunes

~003

2012, split cassette, edition of 250

ECHOES

2011, endless loop cassette, edition of 50

(looping)

2009

synsun

2008

parrelo/mlr

2008

deloa/mlr

2008

Comprehensive index of musical work →